3D Artist-Maya/ Photoshop/ Blender
Roles and responsibilities :
Brief description :
We are seeking a highly motivated, self-directed, enthusiastic, 3D Artist to join our team. The ideal candidate would be well-versed in 3D, with a strong background in 3D modeling, Lighting, Rendering and who demonstrates photo-realistic asset creation of real-world objects.
Create assets and textures in line with the project's artistic and technical direction (references, documents, etc.).
Integrate assets and textures produced in the game engine.
Determine the objects and environments required and adjust the work according to the project requirements.
Able to fast learn technical constraints of platforms, engines and software.
Understand and apply graphic principles.
Use artistic references to improve visuals.
Able to micro plan and time estimate his work.
Do research and learn continuously to improve your work.
Experience in 3D modelling (low poly, high poly, normal map extraction) 3D Studio Max/blender.
Texturing skills - Substance Designer or Painter /Adobe Photoshop proficient (ability to create tillable and specific textures).
Good understanding of game engines (Unity).
Good understanding of scene Load and render budget.
Knowledge of Z brush is considered a plus.
Previous experience working in the gaming industry is considered a plus.
Experience in sculpting,texturing,character modeling,rigging.
Knowledge in Unity realtime light rendering and baked lighting.
Knowledge of Lumion is an added advantage.
Experience: 2-5 years
Interested candidates may please forward your updated Resume and portfolio to firstname.lastname@example.org with subject line ' 3D Artist'.